Here it is! In this episode, we bring you a recording of our live show at GenCon, with special guest Mike Mason, the line editor for Call of Cthulhu. We take a trip back to the Bestiary for a look at those oddball octopi offspring, the Star Spawn of Cthulhu. For the main topic, we talk how to make a big bad villain for your campaign. Plus news, audience questions and comments, an electrifying, audience-participation history segment — and more in this week’s show!
Campus CrierBrian Sammons has been announced as line editor for a new weird fiction line at Dark Region’s Press. Here’s a word from Sammons himself:
After the success of WORLD WAR CTHULHU, Dark Regions Press has announced their new Weird Fiction line, of which World War Cthulhu will be its premier release. In addition, I am thrilled and proud to say that I will be the Managing Editor of Dark Regions Weird Fiction. … If you are a writer of the weird and you’re looking for a publisher for your next work, feel free to reach out to me at firstname.lastname@example.org and maybe together we can put something a little weird out into the world. You may also want to follow me on Twitter @BrianMSammons as news and other tasty bits are sure to find their way there.
Feedback:We got a great comment about guns, following up from our discussion in Episode 62, from John:
Finally something I can actually shed some light on. As a beginning keeper and a bit of a gun nut I can add a little to your gun discussion. 1) up until 1933 there were NO restrictions on anything but a local level on automatic weapons, sawed off shotguns and scary things like silencers. So the Thompson a character buys in a hardware for $200 is a full complete submachine gun. There was no kit to make them full auto, it was actually the other way around as they had to be redesigned to be semi auto as well after 33. 2) One of the best discussions of how the details of a gun beyond damage and capacity came from d20 Modern. In Die Hard the main characters sidearms are intended to emphasize the difference in personality. Sgt. Powell is the old fashioned cop with a revolver while McClain is the wild and crazy new guy with those “new fangled” polymer semiautomatic. With the 1920s the choice of gun can be a statement of how tech savvy a character is or strange places they’ve seen. Other guns can emphasize strange habits, like an American Great War vet with a Chauchaut machine gun (he’s obviously a masochist and stubborn beyond belief) or the dilettante with a Purdey shotgun (insanely engraved, modern day value in the six digit range). 3) even with all the firepower legally obtainable in the 20s a Cthulhu Invictus warrior is still better equipped to handle the mythos Thanks for the awesome podcast — JohnJohn also mentioned a good essay on the topic that’s still kicking around on the Wizards of the Coast website.