MU Podcast 049- The Ideology of Sandboxing

In episode 49, the whole MUP crew steps back into the old sandbox again with our special guest, podcaster and comics encyclopedia Aron Head from Ideology of Madness. We chat about Mythos influence in the realm of comics, as well as Aron’s interesting approach to building game worlds with players.

Campus Crier

We’ve got a slew of Kickstarter news:   GenCon planning is already underway — buy your passes and hope you can find somewhere to sleep! Check out Murph’s review of the fiction anthology Eldritch Chrome on our site.   Oh, and a huge thank you goes out to BoscoBoy and William for their sponsorship! We appreciate the help in keeping the show running. Srsly.

Tangent: Video Games

Aron asks for recommendations of Lovecraftian video games, and it sends us down a digital rabbit hole of game-name dropping. Don’t Starve Alan Wake Phantasmagoria


Doctor Bob sends in a voice mail, mentioning depictions of The King in Yellow available to check out in Chaosium’s The Hastur Cycle. He also mentions Ripples from Carcosa, a Chaosium monograph with scads of Hastur scenarios, and the horror game called Dread that uses a Jenga tower as a resolution mechanic. While we’re at it, might as well mention a couple of forum posts on the topic. Bret Kramer and Eibon suggest checking out a wiki devoted to The King in Yellow. Bret provides a list of fictional version of the play:
James Blish includes portions of it in his story “More Light” (Revised by Lin Carter in “Tatters of the King” in The Hastur Cycle Thomas Ryng produced one John Tynes wrote a short one, recently made available as a gift to Unspeakable Oath subscribers and another one by Thomas Tafero called “The Tattered King”
And Eibon corrects the record on some background from last episode:
Bierce invented the names, Carcosa (“An Inhabitant of Carcosa”), Hastur (“Hiati The Shepherd”), Hali (as a person) and a couple of others. Chambers took these names and formed them into a more consistant background for his book. Lovecraft mentions Hastur and the Lake of Hali in “The Whisperer In Darkness”. Derleth then took the idea that Hastur was part of the Mythos, making him Cthulhu’s “half-brother” and strongly implying that Hastur sides with the Elder Gods against the Cthulhu and Co and has him imprisoned on Aldebaran (from Chambers) and served by the Byakhee (“The Return of Hastur” through to The Trail of Cthulhu). Derleth’s version then dominated until the RPG arrived, then Tynes makes his own version and the Chambers influence becomes much stronger.

Special Collections

This week takes us into the unknown back room of the vaults where the secret comics archive are moldering.  

DC Mythos stuff:

Marvel Mythos stuff:

Other Publishers:

All Alan Moore:


Cryptocurium Spotlight

*** This week, Dan highlights the Nyarlathotep Idol.

Main Topic

The crew chats about Aron’s method of player-driven sandboxing, as heard on the Knights of Reignsborough actual play. Aron GMs an annual zombie survival game at Fear the Con each year, called …And a Little Child Shall Eat Them Star Trek: Aegean is their Trek game that will get started sometime later this year. Realms of Cthulhu is the Savage Worlds Cthulhu game.  PDF (DriveThru RPG) and Print (Amazon) Murf mentions Eldritch Skies, another Savage Worlds game that has recently come to market. Discuss this episode on the Campus Forums here.]]>

1 thought on “MU Podcast 049- The Ideology of Sandboxing

Comments are closed.