This episode, Sam Riordan of MetaArcade joins Jon, Chad and Murph for a discussion about the interactive storytelling game Cthulhu Chronicles, as well as new angles on cosmic horror. And we’re happy to announce that this episode is sponsored by Squamous Studios, and we’ll have some more to say about that in a little bit. Thanks to Squamous Studios for the support! This episode was recorded on January 17, 2019.
Sponsor MessageThanks very much again to Squamous Studios for signing on as official sponsor for Episode 165. We’re pleased to announce that the company has launched the first expansion of Feed the Shoggoth: Morsels of Madness! Feed the Shoggoth!: Morsels of Madness will include 42 cards, featuring: New Cult Factions, New Artifacts, New Spells, New Minions, Rules Summaries for the players, and more!
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Campus CrierThe ENWorld forum had a poll for favorite gaming podcasts, and the results were announced on the Morrus’ Unofficial Tabletop RPG Talk podcast. They did 10 of each in the categories of Talk and AP podcasts. Go listen to their podcast if you want to hear the whole list. For the “Talk” category: #1 Good Friends of Jackson Elias #2 Grognard Files #3 Fear the Boot #4 Ken and Robin Talk about Stuff For AP category #1 Adventure Zone #2 Glass Cannon #3 Androids and Aliens #4 Dungeons and Randomness THE CAMPAIGNER magazine #26 has a 8 page special feature about Call of Cthulhu, with a long interview with line editor Mike Mason. The digital edition is just $1, and well worth a read! Chaosium is looking for GMs for the upcoming year. Chaosium announces latest CoC licensee – Dog Might Games, who make wooden Keeper screens and dice boxes. Golden Goblin Press has posted a teaser about an upcoming Kickstarter. The project is called An Inner Darkness. “The dark and malevolent forces of the Cthulhu Mythos mostly ignore humankind. But these entities are also shrewd opportunists. Many of them see humans as a resource to be harvested, corrupted or enlisted for their dark plots. Humanity, with all its noble aspirations, has many flaws. Greed, lust, envy, hatred and fear are ripe fruits for these forces to exploit. Division and separation makes the humans easier to control. As investigators square off against the worst aspects of mankind, they also find themselves entangled with the parasitic powers of the Mythos.” Also, a new free downloadable PDF has been added to the GGP website, it’s called The Adepts of Teris, it’s a group for Cthulhu Invictus. Also, there’s a tip jar on the company website now. Stygian Fox has announced the release of an overarching campaign framework written by by Jeff Moeller that ties together scenarios in The Things We Leave Behind. It was a backer-only reward for the Kickstarter, but now that it’s been fully delivered that mini-campaign frame is now released publicly and you can get it on DTRPG. Cthulhu Reborn has released a free-slash-pay what you want 27-page PDF scenario for Dateline: Lovecraft – written by Noah Lloyd, who is half of the Reckoning of the Dead website. It is described as ”a rather gruesome newspaper-linked scenario called “Smoke Green” set entirely in Arkham. “When millionaire industrialist Reinhart Laine picked Arkham to be the site of his grand new Tobacco Rolling Factory, few could have predicted the rapid good fortune that his new “Reinhart Cigarettes” would achieve. A cover image for an upcoming Chaosium book “Secrets of Berlin” has been stealth released on social media. At press time, we’ve only seen the cover which tells is the subtitle is “Unveiling the Mythos is Weimar Berlin” – and we know David Larkins is the lead writer on this, “with Mike Mason and Lynne Hardy.” Chaosium now has an official Twitch channel. digital content producer Jamie Coquillat is leading the Twitch initiative. He said, “Our aim here is not only to promote Chaosium games and build up our content library, but also to engage with the Twitch and Youtube communities, and to reach new players – especially younger players who make video platforms their home. Each time we Stream, we will be uploading the stream, and a “best of” recut, to Youtube. We’re beginning with a session of Horror on the Orient Express. Thank you to all those involved. Roll sanity, and let’s go!”
The Listening RoomAgent Dinos is back with another FBI dossier to review, redact, or shred. This time listeners may detect a familiar recommendation… Please remember that if you have any interest in producing a segment for the podcast, please contact firstname.lastname@example.org.
Hey guys, it’s like a Christmas miracle, all four of you are in at the same time. In regards to the titles that Chris Spivey is working on, I seem to recall him mentioning that he was working on a Chthulhu with superpowers themed game. So that could be the Stillwater one. Or not, you know. Keep up the good work and go pods! Judge Jim Yoder Here’s one from Mike Medwick! “Greetings, esteemed gentlemen– I greatly enjoyed your extended discussion of “Crack’d and Crook’d Manse” — a venerable scenario that can offer a very serviceable introduction to the Lovecraftian milieu for those new to the game. It’s also one that’s well suited to allow new keepers to stretch their riffing and tweaking skills to address some of those awkward scenario elements you dealt with in this episode. I was tickled—absolutely tickled, I tell you—to hear that you have fond recollections of the single session of “Crack’d and Crook’d Manse” I ran for you back in 2015. Dan’s private investigator truly stood out in that session. But If I recall correctly, you all originally decided that the ENTIRE PARTY would be comprised of lawyers—which set me scrambling to invent some kind of skulduggery on the part of the Dodge Brothers that the party could uncover during their investigation of the house. I think Murph is absolutely right to say that somebody needs to die in this scenario to showcase what the monster can actually do, but I never really liked the Joe Viirelli angle. Instead, my plan was to have Reginald Dodge send some hired muscle to the house to deal with the investigators while they were on site. The idea was to engineer a gonzo, three-way confrontation between the party, the monster and the bad guys in which several NPCs could get killed in some spectacularly gruesome ways. Eh, maybe it would have worked, maybe not. In any case, I bitterly regret not finishing that scenario with you guys. As always, the MUP crew really shines when they turn their attention to workshopping scenarios in this way—and what a treat to hear all four of you together again for this episode. Keep up the great work, and greetings from the Great Plains of Nebraska—kinda like living on the Plateau of Leng, only more desolate and wind-blown. GO PODS!