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Now that you have your character’s attributes finalized, it’s time for that layabout to get a job and learn to do something. You may already know what career path your character will take, or you decided to let your attributes tell you what would work best. Either way, you now have to find some profession to make your character a contributing member of society.
Or they could be a hobo, we’re not here to judge.
What we are here to do is help you to get a feel for what your skills should be for the career you want for your character. Then there are the skills he or she knows just to keep themselves from going batty from their job. May I recommend the ukulele?
So here in episode 3, we go into the Careers and Skills phase of character creation.
Oh, and Keeper Dan finds out that he’s been using a house rule for the last 20+ years and never bothered looking in the book to see if it was official or not. There goes the credibility!
Here is the poll on the Yog-Sothoth board we talked about.
1920’s Investigator’s Companion (PDF Version)
1920’s Investigator’s Companion (Print Version)
Free Call of Cthulhu Quick-Start rules.
We also take our first visit to the Special Collections room, where we pour over the many-times translated Book of Eibon. There’s talk about how to use this book in a game, as well as the pronunciation of the name Eibon (EE-bon or EYE-bon).
Here is the BRP/CoC Skill Percent Cheat Sheet we talked about.
The RPPR episode that inspired this document!
This is the discussion thread for this episode posted on the Yog-Sothoth forums.
Byakhee, byakhee– by the H.P. Lovecraft Historical Society]]>