Recommended Supplements
What are, in your mind, the most valuable supplements as a keeper? I've currently got the 6th edition core rules, the 1920's Investigators Guide, Lovecrafts Arkham, Delta Green and Masks of Nyarlathotep. I'm debating other purchases - I'm currently Keeping for a few friends in the 1920's era. I've contemplated some scenario books (Mansions of Madness, or The Great Old Ones), the Keeper's Companion books, the Malleus Monstorum, the Dreamlands book, and other settings (Gaslight, Invictus, Dark Age).
What do you think are the most important book based resources for a Keeper to have?
What do you think are the most important book based resources for a Keeper to have?
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- Professor
- Posts:1353
- Joined:Wed Jul 25, 2012 2:00 pm
I'm a very big fan of the Kingsport: City in the Mists book. If you're running anything in Lovecraft Country, it's just great to have that book on hand since it's only a few miles from Arkham and presents an entirely new setting to play with.
Keeper of the Cthulhu Dark "Secret Everest Expedition" PbP scenario
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers
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- Daemon Sultan
- Posts:708
- Joined:Thu Jul 05, 2012 4:46 pm
Hoo-boy...
First off, I'd say find an era you like and focus there for a little while. Then you can branch out after you have a solid working of your primary.
If you like 20s, I can say that I really like the Mansions of Madness book. I've run the stuff out of there many times with great results.
There's also these I'd recommend as basic resources:
Ken Writes About Stuff
Curious Calibres
Special Shotguns
Investigator Weapons, volume 1
Basic Roleplaying
Legend
I have them all, and they're great resources.
First off, I'd say find an era you like and focus there for a little while. Then you can branch out after you have a solid working of your primary.
If you like 20s, I can say that I really like the Mansions of Madness book. I've run the stuff out of there many times with great results.
There's also these I'd recommend as basic resources:
Ken Writes About Stuff
Curious Calibres
Special Shotguns
Investigator Weapons, volume 1
Basic Roleplaying
Legend
I have them all, and they're great resources.
Keeper Dan of the Miskatonic University Podcast
I'm trying to focus on the classic era, for the most part. The other settings interest me but it's clear that the 20's are the focus of most of the game.Keeper Dan wrote:Hoo-boy...
First off, I'd say find an era you like and focus there for a little while. Then you can branch out after you have a solid working of your primary.
If you like 20s, I can say that I really like the Mansions of Madness book. I've run the stuff out of there many times with great results.
There's also these I'd recommend as basic resources:
Ken Writes About Stuff
Curious Calibres
Special Shotguns
Investigator Weapons, volume 1
Basic Roleplaying
Legend
I have them all, and they're great resources.
I'll probably look into Mansions for my next purchase. I'm planning to relocate my investigators to Lovecraft Country, so if I'm looking for pre-written scenarios, those are moving up the list. The podcast just gives me all kinds of ideas, and I'm not sure which way to turn sometimes.
I'd love to look up Dr. Gerard's Kingsport book, but being out of print (and, apparently, not yet scanned for digital availability) it commands a hefty price!
I've heard good things about the Dunwich book, but don't own it myself. Adventures in Arkham Country has some great scenarios if you can find it, as does MRP's More Adventures in Arkham Country, which should be readily available. If you want an excellent '20's campaign (aside from Masks), try Tatters of the King. It's more of a slow-burn, and very dependent on atmosphere and good role-playing.
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- Sophmore
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I’m a sucker for Lovecraft country and the classic era for just quick jump in and get started play. So I’d recommend getting the Arkham Unveiled book and then some of the classic scenario books. You can never go wrong with scenario books (IHMO). Even if you don’t like one or two of the adventures, you should hopefully find much more that you do like. New Tales of the Miskatonic Valley and More Adventures in Arkham Country from MRP are two great additions to anyone’s CoC library.
“Despite my ghoulish reputation, I really have the heart of a small boy. I keep it in a jar on my desk.” ― Robert Bloch
I'd recommend Stealing Cthulhu. I'm about half-way through it and have found it an amazing resource so far.
- KeeperMurph
- Daemon Sultan
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I find myself regularly picking up Malleus Monstrorum regardless of the setting, or system.
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- Sponsor
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4 good books for oneshot scenarios are:
- Blood Brothers 1&2 (A third has been announced! ) - These scenarios aren't appropriate to use as part of your campaigns, unless your Call of Cthulhu universe is very silly, but if you and your players just want to have fun for a few hours these scenarios are great for that.
- Strange Aeons 1&2 (I hope there will be a third. ) - These scenarios can be used to spin off campaigns from, and Blood Moon from Strange Aeons 1 both have prequels and sequels. See material relating to Michael C. LaBossiere's End Times setting for Call of Cthulhu at http://www.yog-sothoth.com. (YSDC Files => Scenarios => End Times)
In the morning, mist comes up from the sea by the cliffs beyond Kingsport. White and feathery it comes from the deep to its brothers the clouds, full of dreams of dank pastures and caves of leviathan.
-"The Strange High House in the Mist" by HPL
-"The Strange High House in the Mist" by HPL
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- Daemon Sultan
- Posts:708
- Joined:Thu Jul 05, 2012 4:46 pm
Another book I've used for years is the Cthulhu Casebook. Unfortunately, it's not available as a PDF that I can see. That makes me sad, as it's a great book with a list of really fun adventures that are great for inserting into your campaign.
Keeper Dan of the Miskatonic University Podcast