[A [3] is perfectly adequate, and you'd be able to tie in to the rope if you wanted to. +30 Respect Points for going all in with your Insanity Die! Clearly, you don't need to roll against your Insanity because your Insanity Die didn't yield the highest result among your dice.]Tariq wrote:[I roll 2! Oops. Assuming this isn't enough can I roll on San as well? If so I roll 3... Not much better]
Wangdi struggles with the rope at the rail... But realising time is short he considers simply charging after the vanishing tracks...
[Just to review the mechanics for everyone in the future -- if you decide to add your Insanity Die or Exhaustion Die for another go, you actually get to pick up all of your dice again and make the roll. According to the rules, you can do this again and again until you get the result you want, but each time your Insanity Die is the highest of your dice, you have to roll against your Insanity. And each time you choose to put your Exhaustion Die into the pool and it matches one of the other dice, you have to roll against your current Exhaustion. Does that make sense? I'm assuming that so far people haven't been risking lots of extra rolls because we're still in the beginning stages, but I want to be sure everyone knows you have the option to roll again and again for risking inclusion of those special dice.]
[So, for now I'm just going to write out what happens to Wangdi. I hope you're ok with the interpretation. Basically, this roll was just for following the tracks and finding Odell, and the [3] does the job (so would a [1] or a [2], but I might have been meaner about my interpretation of the result).]
Wangdi fumbles a bit, but manages to wrap the rope around his wrist and drag it out along the tracks. He finds that the light from the lantern bounces back against the driving snow, illuminating the ground below and helping him follow the boot tracks, but making it much harder to see much of anything beyond ten feet.
Odell's tracks seem to lead Wangdi on an intercept course toward the other line. He drags out a full length of rope at 100 feet, then pauses as the Sherpa helper ties an additional length at the rail. Then the Sherpa yanks twice to signal for him to proceed.
After a few more feet, the tracks actually cross over the other party's rope, from the east (monastery side) down the valley to the west, farther away from the safety of the complex. 30 feet. 40 feet. 50 feet.
The line becomes heavier as the coil feeds out, and he is dragging quite a lot of rope by himself as he reaches nearly 200 feet along the tracks.
Suddenly, a crouched figure emerges into the sphere of Wangdi's lantern light -- the shape is barely two yak lengths away when he notices it -- it's Odell, and he's kneeling in the snow with his rifle aimed out into the blizzard.