An Opportunity in Masks...
Posted: Thu Jul 03, 2014 8:08 pm
*Potential Spoilers for MoN below!*
I'm looking for some ideas on how to best handle a curious situation in my game. My group is running through Masks, and is currently in London. They've already had a run-in with the Brotherhood, brashly intervening when Mr. Nawisha was being intimidated by them. Now they're side-trekking with the "Serpent in Soho" plot, which I'm using to bring in a new player.
The new member is a journalist, currently working for The Scoop, and is following up disappearances in the neighborhood. I had one of the other dancers sidelining as a prostitute and she went home with Mile Shipley. Yalesha believes it's connected to her boyfriend's disappearance, and they group believes there's a tie with the Brotherhood.
After gaining access to the house under the guise of interviewing Shipley, one of the group slipped off to the bathroom, then jumped down a coal chute to gain "quiet" access to the basement. He did not inform the group of his plans. The rest of the group then got Miles agitated and he threw them out, though his "mother" was kind enough to wrap them up some cakes for the road and asked them to come back at another time. The lone investigator in the basement decided to poke around in the stone basin, found the remains and severed head of the missing dancer, and is now suffering temporary insanity, catatonic, in the basement.
The rest of the group has no idea where their companion has drifted off to, nor the danger he is in. They thought Miles was clearly off of his rocker, but that his mother seemed like "a nice old lady." In the lone player's current state he's clearly going to run afoul of Ssathassa, but how the sorcerer should deal with him has me considering a couple of options. He could simply feed on the investigator and keep up the act when the group inevitably returns. However, I was also thinking that the old lady ruse could be wearing thin for the creature at this time, and he could instead consume the investigator's likeness and attempt to join the party of investigators.
Do you think there would be adequate motive for the sorcerer to do this? Shipley's deteriorating mental state could be limiting his use to SSathassa, making the prospect of finding a permanent portal to his people less likely. Are there spells he would conceivably have access to that could give him access to the investigators memories, as well as his form? Gaining access to other entities and sorcerers of power could be another mean to an end for him. I also think it would be a great way to push the player into roleplaying something outside of his regular character type. Any thoughts?
I'm looking for some ideas on how to best handle a curious situation in my game. My group is running through Masks, and is currently in London. They've already had a run-in with the Brotherhood, brashly intervening when Mr. Nawisha was being intimidated by them. Now they're side-trekking with the "Serpent in Soho" plot, which I'm using to bring in a new player.
The new member is a journalist, currently working for The Scoop, and is following up disappearances in the neighborhood. I had one of the other dancers sidelining as a prostitute and she went home with Mile Shipley. Yalesha believes it's connected to her boyfriend's disappearance, and they group believes there's a tie with the Brotherhood.
After gaining access to the house under the guise of interviewing Shipley, one of the group slipped off to the bathroom, then jumped down a coal chute to gain "quiet" access to the basement. He did not inform the group of his plans. The rest of the group then got Miles agitated and he threw them out, though his "mother" was kind enough to wrap them up some cakes for the road and asked them to come back at another time. The lone investigator in the basement decided to poke around in the stone basin, found the remains and severed head of the missing dancer, and is now suffering temporary insanity, catatonic, in the basement.
The rest of the group has no idea where their companion has drifted off to, nor the danger he is in. They thought Miles was clearly off of his rocker, but that his mother seemed like "a nice old lady." In the lone player's current state he's clearly going to run afoul of Ssathassa, but how the sorcerer should deal with him has me considering a couple of options. He could simply feed on the investigator and keep up the act when the group inevitably returns. However, I was also thinking that the old lady ruse could be wearing thin for the creature at this time, and he could instead consume the investigator's likeness and attempt to join the party of investigators.
Do you think there would be adequate motive for the sorcerer to do this? Shipley's deteriorating mental state could be limiting his use to SSathassa, making the prospect of finding a permanent portal to his people less likely. Are there spells he would conceivably have access to that could give him access to the investigators memories, as well as his form? Gaining access to other entities and sorcerers of power could be another mean to an end for him. I also think it would be a great way to push the player into roleplaying something outside of his regular character type. Any thoughts?