Cthulhu comes to Fate Accelerated!

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velkymx
Freshman
Freshman
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Joined:Wed Apr 02, 2014 11:55 pm
Cthulhu comes to Fate Accelerated!

Post by velkymx » Mon Apr 21, 2014 5:40 pm

The setting of Arkham, Massachusetts including: key locations with aspects and game seed ideas. Miskatonic University, check. Witch House, check. Arkham Museum of Antiquities, check!

10 Sample Characters. Archeologist, Alienist, Researcher, Occultist, Cultist, and more! In addition there are rules for generating new character aspects, stunts and consequences that are in line with the dark mythos.

Monsters of the Mythos with full stat sheets (aspects, stress, etc). Cthulhu, check, Nyarlathotep, check. Serpents of Yig, check. Deep Ones, double check! Over 25 different monsters to keep your games fresh.

Rules for sanity or lack thereof.

GM tips on how to set the mood and the stage for your dark adventures in and around Arkham.

Tips for making the games of existing Cthulhu / Lovecraft games work with the Fate Accelerated ruleset.

1 Scenario - Island of Death will be included with a new player and new GM tutorial!

https://www.kickstarter.com/projects/19 ... vecraft-an

:cthulhudance:

velkymx
Freshman
Freshman
Posts:3
Joined:Wed Apr 02, 2014 11:55 pm
Re: Cthulhu comes to Fate Accelerated!

Post by velkymx » Thu Apr 24, 2014 9:48 pm

So question. What the most KEY elements when you are a player to make your CoC game great?

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