Mythos non scenarios?
Posted: Wed Jul 17, 2013 1:18 pm
Soooooo...
CitySlicker's post on non Mythos scenarios got me thinking about other non Mythos games / scenarios that would make for interesting CoC play:
Take one non Mythos scenario,
Add Mythos entity,
Roll San loss.
Do any of you have any useful suggestions, and I think this can apply to the game system itself, or a one off scenario or even scene that you feel would work well as a CoC game. This could also include computer games, board games etc.
My examples would include:
Night's Black Agents campaign the Zalozhiny Quartet (spelling to be checked later).
A fascinating game, with enough background material to develop an engaging long running campaign for modern / DG. A key element to this is the fact that you as Keeper get to decide what kind of enemy entity you use against your pcs. While the game is geared towards vampires, it would take very little to modify this into something more Lovecraftian.
Assassins Creed (computer game series), in particular the most recent game set in the US revolutionary era... a setting I *really* want fleshed out for CoC. Linked to this is Colonial Gothic, a role playing system set in that specific era with a strong horror flavour... But not a game I'm familiar with.
Examples of this being used:
A Fist Full of Misanthropes podcast gives an actual play CoC DG scenario take off from the computer game Special Ops: A Line in the Sand.
And... RPPR did an actual play podcast CoC modern day setting based on the recent 8bit computer game Hotline Miami.
CitySlicker's post on non Mythos scenarios got me thinking about other non Mythos games / scenarios that would make for interesting CoC play:
Take one non Mythos scenario,
Add Mythos entity,
Roll San loss.
Do any of you have any useful suggestions, and I think this can apply to the game system itself, or a one off scenario or even scene that you feel would work well as a CoC game. This could also include computer games, board games etc.
My examples would include:
Night's Black Agents campaign the Zalozhiny Quartet (spelling to be checked later).
A fascinating game, with enough background material to develop an engaging long running campaign for modern / DG. A key element to this is the fact that you as Keeper get to decide what kind of enemy entity you use against your pcs. While the game is geared towards vampires, it would take very little to modify this into something more Lovecraftian.
Assassins Creed (computer game series), in particular the most recent game set in the US revolutionary era... a setting I *really* want fleshed out for CoC. Linked to this is Colonial Gothic, a role playing system set in that specific era with a strong horror flavour... But not a game I'm familiar with.
Examples of this being used:
A Fist Full of Misanthropes podcast gives an actual play CoC DG scenario take off from the computer game Special Ops: A Line in the Sand.
And... RPPR did an actual play podcast CoC modern day setting based on the recent 8bit computer game Hotline Miami.