Cthulhu Now campaign idea
Posted: Tue Apr 09, 2013 12:29 am
So I am new to the boards and relatively new to Cthulhu. I have owned Delta Green and I own a 5.3
version of CoC. I have been gaming for 20+ years but Cthulhu games have never really been a
big hit for my group.
I was wondering if a campaign idea I have has legs.
So the idea I had would be to run a group of players being members of the
National Center for Analysis of Violent Crime of the FBI.
The NCAVC consists of four units:
•Behavioral Analysis Unit 1 (counterterrorism/threat assessment);
•Behavioral Analysis Unit 2 (crimes against adults);
•Behavioral Analysis Unit 3 (crimes against children); and
•Behavioral Analysis Unit 4 (Violent Criminal Apprehension Program-ViCAP).
This is the best way for me as GM to add the Cthulhu mythos to a team of players that allows them
to investigate wierd human behaviors and crimes. The tone of this game would be much more procedural
and investigative. And have an added dose of conspiracy in there to keep things exciting.
If this sounds familiar it should. The television show Criminal Minds is where I got the idea of the
BAU. The Players would have reason to be able to fly all over the country tracking down and helping
local law enforcement capture people doing bad things. Of course my players would eventually be a unit within the
BAU that specialises in the really wierd cases.
I would draw much from the Delta Green setting but probably leave out the Majestic 12/Mi-go Grey alien
stuff.
So should I use the CoC rules or a modified Trail of Cthulhu?
Spideydave aka Dave McBride
version of CoC. I have been gaming for 20+ years but Cthulhu games have never really been a
big hit for my group.
I was wondering if a campaign idea I have has legs.
So the idea I had would be to run a group of players being members of the
National Center for Analysis of Violent Crime of the FBI.
The NCAVC consists of four units:
•Behavioral Analysis Unit 1 (counterterrorism/threat assessment);
•Behavioral Analysis Unit 2 (crimes against adults);
•Behavioral Analysis Unit 3 (crimes against children); and
•Behavioral Analysis Unit 4 (Violent Criminal Apprehension Program-ViCAP).
This is the best way for me as GM to add the Cthulhu mythos to a team of players that allows them
to investigate wierd human behaviors and crimes. The tone of this game would be much more procedural
and investigative. And have an added dose of conspiracy in there to keep things exciting.
If this sounds familiar it should. The television show Criminal Minds is where I got the idea of the
BAU. The Players would have reason to be able to fly all over the country tracking down and helping
local law enforcement capture people doing bad things. Of course my players would eventually be a unit within the
BAU that specialises in the really wierd cases.
I would draw much from the Delta Green setting but probably leave out the Majestic 12/Mi-go Grey alien
stuff.
So should I use the CoC rules or a modified Trail of Cthulhu?
Spideydave aka Dave McBride