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Your ideas for show topics

Posted: Sun Aug 12, 2012 12:36 pm
by Keeper Dan
We want to do more stuff that's player oriented, and we'd love your suggestions that can help players.

We want to hear your topic suggestions, regardless of if they're player or Keeper oriented.

Re: Your ideas for show topics

Posted: Mon Aug 13, 2012 2:54 pm
by Wordcraftian
What are your thought's on playing without a written scenario? "Winging it" if you will. The keeper I played with is a Lovecraft fan, and has read the Keeper's Manual, so he knows the creatures and the stats, but he's essentially making up the scenario as we go. Do you feel this can improve the experience for the players or diminish it overall? Why?

Re: Your ideas for show topics

Posted: Mon Aug 13, 2012 5:38 pm
by Keeper Jon
Wordcraftian wrote:What are your thought's on playing without a written scenario? "Winging it" if you will. The keeper I played with is a Lovecraft fan, and has read the Keeper's Manual, so he knows the creatures and the stats, but he's essentially making up the scenario as we go. Do you feel this can improve the experience for the players or diminish it overall? Why?
This is a good topic. Sandbox gaming versus Scripted gaming, what are the pros and cons as it applies to Call of Cthulhu.

Re: Your ideas for show topics

Posted: Mon Aug 13, 2012 11:43 pm
by Keeper Dan
Indeed, that is a good topic. We should hit that one fairly soon, I think it would be of benefit to a lot of people.

Re: Your ideas for show topics

Posted: Tue Aug 21, 2012 1:02 pm
by DoctorBob
Since the Miskatonic History Department just visited Connecticut, how about a look at the legendary "Moodus noises"?

Re: Your ideas for show topics

Posted: Tue Aug 21, 2012 1:28 pm
by Keeper Jon
DoctorBob wrote:Since the Miskatonic History Department just visited Connecticut, how about a look at the legendary "Moodus noises"?
Chad! You got this, right? :D :cthulhudance:

Re: Your ideas for show topics

Posted: Fri Aug 24, 2012 6:53 pm
by Dr. Gerard
DoctorBob wrote:Since the Miskatonic History Department just visited Connecticut, how about a look at the legendary "Moodus noises"?
That's an awesome idea! I had no idea the high school team mascot is "The Noises." That's hilarious. I lived in Indiana a few years ago when there was a big "buzz" about the so-called "Kokomo Hum." There are a lot of these unexplained low-frequency phenomena around, so it would be fun to wrap them all together.

And this is obviously a great topic for playing with sound effects. Brilliant!

I need to start a thread over in the National History Honors Society for lecture series ideas.

Re: Your ideas for show topics

Posted: Fri Aug 24, 2012 7:40 pm
by Dr. Gerard
Wordcraftian wrote:What are your thought's on playing without a written scenario? "Winging it" if you will. The keeper I played with is a Lovecraft fan, and has read the Keeper's Manual, so he knows the creatures and the stats, but he's essentially making up the scenario as we go. Do you feel this can improve the experience for the players or diminish it overall? Why?
Wordcraftian, are you having fun in that scenario? Does the "winging" it diminish your experience at all?

Re: Your ideas for show topics

Posted: Wed Sep 05, 2012 10:42 pm
by Zombieneighbours
Perhaps an ep on developing buy in. Why is it that investigators are poking around in dusty libraries rather than running like snot away from these horrors, and how Players and Keepers can work together to generate believable, and enjoyable reasons for the Investigators not to run for the cops.

Re: Your ideas for show topics

Posted: Thu Sep 06, 2012 12:28 am
by Keeper Dan
Added to the list!