I'm glad Call is working for you! It's not that it doesn't work for me, just a preference. The d6 thing bugs my players more than me, but I regularly have sessions (usually during the initial investigation) that we roll NO dice. Just roleplaying and forward movement in the plot. Combat might be a little less dangerous, but retaining enough menace to discourage a headlong assault.fallingtower wrote:I tried to give Trail a good shake, I'm not sure if I'm just stuck in the 'if it ain't broke' mode or not. There are a couple things that I don't care for in Trail. The combat, I found that it isn't lethal enough and for some reason rolling a single 6 sided dice just seems odd in Cthulhoid situations. Another thing I think that hurt my first impression was the adventure included in the book. It wasn't Mythos based and to be honest, Cleveland not exactly dripping in Lovecraftian atmosphere.
The Cleveland adventure from the book and the "Murderer of Thomas Fell" that Keeper Jon mentioned are both not great. It's really a shame that those are the two most common introductory scenarios. I will say that just about any setting can have a Lovecraftian atmosphere (even Cleveland); it just wasn't a very interesting scenario.