MUP Live Play- The Ilsley Variant
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- Daemon Sultan
- Posts:708
- Joined:Thu Jul 05, 2012 4:46 pm
This will be a single thread for all of the Ilsley Variant game.
The ILSLEY VARIANT, from the Dead Leaves Fall monograph published by Chaosium. Print Version PDF Version
You can find our character sheets here: Wally and Richard
Wally's character sheet is courtesy of Dean on his website Cthulhu Reborn.
This is the discussion thread for this podcast posted on the Yog-Sothoth forums.
The ILSLEY VARIANT, from the Dead Leaves Fall monograph published by Chaosium. Print Version PDF Version
You can find our character sheets here: Wally and Richard
Wally's character sheet is courtesy of Dean on his website Cthulhu Reborn.
This is the discussion thread for this podcast posted on the Yog-Sothoth forums.
Keeper Dan of the Miskatonic University Podcast
I am in part 3 of this right now, slowly making my way to the end.
Just wanted to say, drunk Richard is a hoot n a half
Just wanted to say, drunk Richard is a hoot n a half
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- Daemon Sultan
- Posts:708
- Joined:Thu Jul 05, 2012 4:46 pm
No more booze for that man!
Keeper Dan of the Miskatonic University Podcast
What? Nooo...give the man more booze!!!! This was hilarious...I am starting #4.
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- Professor
- Posts:1353
- Joined:Wed Jul 25, 2012 2:00 pm
Just finished the last installment, crew -- great job! Really fun AP to listen to.
A couple of kudos notes on the ending: Jon, I really dig the SAN rule you used with Wally to determine whether he could dispose of the body of his kinfolk. I hadn't heard Adam S.G. mention that before, but I'm immediately adopting the rule for my CoC games. The idea, for those who haven't listened yet, is that you require a SAN roll for players who want their characters to do something particularly horrific. The character only gets to do what they intended if they fail the SAN roll. I love this rule because it reminds players of the horror of the moment, and it's a creative way to use the sanity mechanic without requiring point losses. Just brilliant!
Also, I absolutely love the homunculus monster. Would love to see stats on it, if you're willing to share. Most of all, I love the idea of animating "pickled punks." Totally creepy. By the way, there's a great episode of "Monster Talk" that talks about the history of the mythical homonculus, in case anyone wants more background. On a related note, there's an Indonesian monster called a Toyul, which is basically a demon baby familiar with sharp teeth, sometimes made from a burned baby corpse or aborted fetus. They're used as servants for black-magic sorcerers who want to cause mild mischief, so they get blamed for small things going missing or doors slamming or other poltergeist-like moves.
Anyway, I'd like to see a whole scenario build around your version, Jon!
A couple of kudos notes on the ending: Jon, I really dig the SAN rule you used with Wally to determine whether he could dispose of the body of his kinfolk. I hadn't heard Adam S.G. mention that before, but I'm immediately adopting the rule for my CoC games. The idea, for those who haven't listened yet, is that you require a SAN roll for players who want their characters to do something particularly horrific. The character only gets to do what they intended if they fail the SAN roll. I love this rule because it reminds players of the horror of the moment, and it's a creative way to use the sanity mechanic without requiring point losses. Just brilliant!
Also, I absolutely love the homunculus monster. Would love to see stats on it, if you're willing to share. Most of all, I love the idea of animating "pickled punks." Totally creepy. By the way, there's a great episode of "Monster Talk" that talks about the history of the mythical homonculus, in case anyone wants more background. On a related note, there's an Indonesian monster called a Toyul, which is basically a demon baby familiar with sharp teeth, sometimes made from a burned baby corpse or aborted fetus. They're used as servants for black-magic sorcerers who want to cause mild mischief, so they get blamed for small things going missing or doors slamming or other poltergeist-like moves.
Anyway, I'd like to see a whole scenario build around your version, Jon!
Keeper of the Cthulhu Dark "Secret Everest Expedition" PbP scenario
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers
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- Professor
- Posts:1353
- Joined:Wed Jul 25, 2012 2:00 pm
Oh, another thing about a Toyul:
"According to Javanese myth, tuyul can be kept for financial gain, but in exchange a female member of the family must allow it to breastfeed from her, sucking blood instead of milk."
Keeper of the Cthulhu Dark "Secret Everest Expedition" PbP scenario
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers
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- Professor
- Posts:875
- Joined:Sun Jul 15, 2012 10:12 am
- Location:Lenexa, KS
LOL! Well, thanks man. Role Play Public Radio published an actual play from Gen Con that Adam was the Keeper for. It was the game set in WWI aboard a German U-boat, called U-boat Heraus. In that adventure, one player wanted to bum-rush into a situation and kill himself with an explosive in order to take out a bunch of the enemy. It was in that situation that Adam explained the "Fail a SAN roll to do something so totally crazy, or so totally outside of a person's perspective of normal" rule. Like you, I instantly loved it, and hooked into it. And my invocation of that rule in this recorded game was my first time to finally use it. So that was cool.Dr. Gerard wrote:Just finished the last installment, crew -- great job! Really fun AP to listen to.
A couple of kudos notes on the ending: Jon, I really dig the SAN rule you used with Wally to determine whether he could dispose of the body of his kinfolk. I hadn't heard Adam S.G. mention that before, but I'm immediately adopting the rule for my CoC games. The idea, for those who haven't listened yet, is that you require a SAN roll for players who want their characters to do something particularly horrific. The character only gets to do what they intended if they fail the SAN roll. I love this rule because it reminds players of the horror of the moment, and it's a creative way to use the sanity mechanic without requiring point losses. Just brilliant!
Also, I absolutely love the homunculus monster. Would love to see stats on it, if you're willing to share. Most of all, I love the idea of animating "pickled punks." Totally creepy. By the way, there's a great episode of "Monster Talk" that talks about the history of the mythical homonculus, in case anyone wants more background. On a related note, there's an Indonesian monster called a Toyul, which is basically a demon baby familiar with sharp teeth, sometimes made from a burned baby corpse or aborted fetus. They're used as servants for black-magic sorcerers who want to cause mild mischief, so they get blamed for small things going missing or doors slamming or other poltergeist-like moves.
Anyway, I'd like to see a whole scenario build around your version, Jon!
As for the little man... check your email.
Thanks for doing the actual play podcast! Listening to you guys gives me ideas on how to better run my games. I really like the reverse SAN check you used on Wally too!
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- Daemon Sultan
- Posts:708
- Joined:Thu Jul 05, 2012 4:46 pm
I don't do well playing by myself. I'm more of a supporting type of player, so when I'm solo, I get really unsure what to do.
I felt like a total boob.
I felt like a total boob.
Keeper Dan of the Miskatonic University Podcast
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- Professor
- Posts:1353
- Joined:Wed Jul 25, 2012 2:00 pm
Hah, it didn't come across that way, from my point of view.Keeper Dan wrote:I don't do well playing by myself. I'm more of a supporting type of player, so when I'm solo, I get really unsure what to do.
I felt like a total boob.
Session spoilers below:
Disposing of the body in the fire wasn't a bad idea, it just seemed like a very dark reflex. If I'm not mistaken, Jon called for you to make a SAN roll there because it was a psychological stretch, not because it somehow violated the game world. I also thought your idea to leapfrog with the two cars to get the rental back was kind of bizarre, but not in any way bad playing. It reminded me of real-life stories of things people do when they're in shock. They kill their husband, and then they bake a cake before calling police. Behavior under stress is just wild.
Keeper of the Cthulhu Dark "Secret Everest Expedition" PbP scenario
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers
Rip Wheeler in the Call of Cthulhu "No Man's Land" scenario
Plays for Keepers