Search found 5 matches

by tiamat
Wed Jun 15, 2016 12:30 pm
Forum: Miskatonic University Podcast
Topic: MUP 101 - No Accounting for that Fella's Strength
Replies: 7
Views: 8789

Re: MUP 101 - No Accounting for that Fella's Strength

One of the arguments made during the (surprisingly controversial) discussion about multiplying characteristics by 5 was that characteristics for monsters are never rolled. I don't think this is the case. The rules permit a PC's skills to exceed 100 (though 00 is always a fumble). Increasing a skill ...
by tiamat
Wed Apr 06, 2016 8:45 pm
Forum: Freshman Orientation
Topic: Investigator society
Replies: 2
Views: 4179

Re: Investigator society

That's the one, thanks very much!
by tiamat
Wed Apr 06, 2016 12:53 pm
Forum: Freshman Orientation
Topic: Investigator society
Replies: 2
Views: 4179

Investigator society

Hi all, I recall hearing (I'm almost sure it was in the podcast) about an idea for an organization of investigators centered out of Arkham that could be used in game to justify why antiquarians are committing B&E's and provide a source for new characters. What is the name of that organization? Not r...
by tiamat
Sat Sep 27, 2014 1:43 am
Forum: Freshman Orientation
Topic: A Good One Shot for Newbies
Replies: 8
Views: 12389

A Good One Shot for Newbies

Hi,

I'm looking to run a one-shot (3-4 hours) for some new players and I am wondering what published scenarios people would recommend as a good introduction to the horror RPG genre and the Cthulhu Mythos?
by tiamat
Mon Sep 01, 2014 2:19 am
Forum: Freshman Orientation
Topic: How Do Bat-Crap Insane Cultists Hold Down a Day Job?
Replies: 19
Views: 23853

How Do Bat-Crap Insane Cultists Hold Down a Day Job?

So this is a question that has vexed me for some time, and I haven't really seen it adequately answered anywhere, so I'm hoping folks here can shed some light on it. There are numerous instances in the published scenarios of cultists who have 0 SAN and yet are able to function in society normally wi...